It can be tamed and ridden, however, taming it is quite a difficult task. Disables downloading characters from other servers. Official PvE servers now have this enabled. This makes the Verifix® UVA-Star tube lamps much easier and more convenient to use. All rights reserved. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage. Specifies the time required for player structures to decay in PvE mode. Players will always get notified if someone joins the server, Players will always get notified if someone leaves the server, Allows flyers to pick up players and dinos, Disable the gradual (7 days) decay of player structures, Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides normal damage. Enabled on Official Servers. I would like to see a calculator to help us get visibility on feeding. -. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage. Determines if dinos of a player/tribe are also protected in the activated offline raid protection, Determines if structures of a player/tribe are also protected in the activated offline raid protection, Deactivates (no) the bonus stats for a dino if you raise the baby by yourself, Allows everybody to kuddle with the dino baby, Prevents the building of structures on places which are rich of resources. Lower values cause nodes to respawn more frequently. Specifies the scaling factor for the damage players deal with their attacks. I put 2 sheep in a box and all the lamb fall down in another box and grow up waiting to be fed to my ⦠1 Selection would be where the food is located, Dino Inv, Trough. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it. NPCNetworkStasisRangeScalePlayerCountStart, a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players, Quantity of dinos that a tribe is allowed to have (Default on official PVE servers is 500). Specifies the maximum number of players that can play on the server simultaneously. If you can’t then I’ll gladly attempt to add it in then send the code back to you in this forum. Specifies the scaling factor for dinosaur spawns. Higher values increase XP amounts awarded for various actions; lower values decrease it. Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). 1 Selection would be where the food is located, Dino Inv, Trough 1 Selection would be how many stacks of food or the amount of food you tossed into the Dino (I put food in dino usually so other dino(s) dont eat it, or I move the dino(s) to a place where it has the only access to a specific set of troughs (how many ⦠Specifies the duration of the welcome message. I am a developer as well and would do this, but I dont have time and what you have out there already looks great! The default value 1 provides normal damage. If specified, players must provide this password to join the server. Start studying UVA CS 1110 Review. The default value 1 provides normal damage. Specifies the scaling factor for tamed dinosaurs damage. Specify a value in seconds (86400 means a forced respawn after one day (realtime) for example), Server Option to make Supply Crates random, This allows you to download Non-Aberration Dinos on Aberration, Defines how many tame slots are being used by a saddle platform (with structures) - Default: 19. For multiple babies/tames on troughs lol it’s been around for awhile guess ppl have forgotten about it. Modified Dino Spawn Level Distribution. Astral Imperium was founded on June 10th 2014. Specifies the scaling factor for the decay rate of player structures in PvE mode. AT SERVERS:[installation directory]\ShooterGame\Saved\Config\[WindowsServer|LinuxServer]\GameUserSettings.ini, AT LOCAL:[installation directory]\ShooterGame\Saved\Config\[WindowsNoEditor|LinuxNoEditor]\GameUserSettings.ini, GameUserSettings.ini Generator 4 ATLAS (Version: v523.8) & ARK (Version: 326.13). Enables hardcore mode (player characters revert to level 1 upon death). Higher values increase the amount of damage (i.e. and then tell us when the food will be needing refilled, this algorithm would use the above selections to tells us when its all used up based on how much of the food will spoil + be eaten and how many hours/minutes left until having to refill it. The first tool I have built is a Breeding Calculator. Specifies the scaling factor for player characters\' health recovery. I could spend probably 10-30 hours a week to extend this with quiet a bit more dynamics and your layout supports it remarkably well. \"number of strikes\") such objects can withstand before being destroyed, which results in higher overall harvest yields. Number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). Egg Hatch Speed, Baby Mature Speed, and XP Multiplier are only available on the Dododex App (not yet available on dododex.com) ; Dino Character Food Drain should always be set to 1 unless you're on an Unofficial Server with custom settings (this is uncommon), or ⦠One random day after playing Ark for about a year and breeding almost every day, I was pondering why there wasn't already an easier more friendly tool to help me out. Use this to set how swim speed is multiplied by level spent in oxygen. Could you add spoil time to the calculator? Use "true" if you want to allow being able to build structures nearby supply drop. Lowering this value increases the length of each night. The default value 1 provides normal damage. After which time period (in minutes) the server should auto-save the game? Activate Valentineâs Day Event (2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption).-webalarm: Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. Specifies the scaling factor for player characters\' food consumption. Babies Cryopodded prior to the related patch will still have their imprint timer reset to 8 hours next time they ⦠I'd love to chat about integrating them into Dododex, if you're interested! See Web Notifications for details. This pig has a high healing and food consumption rate, making it difficult to maintain. Simple and easy to use. Then any client can use these console commands: requestspectator. Lower values decrease it. Especially if the grow rates are turned up. Redeem kits, buy & sell helpful items and dinos from our limited in-game /shop Lottery Remaining cooldown time is displayed on the Dino Upload UI. This is the problem though, crumple gives tons of good info... but not how long I have until the baby needs another bite. I would love to work with you on your idea to implement more features from the back and extend this service a tad. ⦠That is when I decided to build ArkWorld. I don't think that ark-smart-breeding should be a computer ran program as opposed to a utility much like this one. ... Specifies the scaling factor for dinosaurs\' food consumption. This is more costly for server performance, so if you want a more "optimized" server with high HarvestAmountMultiplier (but less rare items), you can launch with "yes" in this setting here. (0 allows the structure to be always repaired), Server Option to allow Locking All Item Containers, Server Option to allow Auto-Destroying Structures after sufficient \\\\\\\"no nearby Tribe\\\\\\\" time has passed (defined as a multiplier of the Allow Claim period), Deactivates the VSync setting (can reduce GPU problems in some cases), Defines the maximum number of structures on top of the saddle platform, Wild dinos or dinos without a rider can take damage from defense structures like spikewalls if this setting is activated. NextWorld, December 28, 2018 in General Discussion. I'm playing around with auto breeding and feeding mechanisms. Also a consumption rate, Example: eats 1 food item every 36 seconds(I know I can do that part myself and it's somewhat unnecessary but I think it would still be worth being able to see.) The specific effect(s) of this option and its range of valid values are unknown as of this writing. On 12/27/2018 at 7:03 PM, NextWorld said: On 4/24/2019 at 6:13 PM, danleveille said: On 2/11/2019 at 3:16 PM, Markdh31788 said: Copyright 2021 Studio Wildcard. Additionally you can scale the size of the ⦠Lower values increase it, reducing damage per attack. 28 minutes game time. We are proud to host a Dual Cluster which contains our events map, Astral ARK, acting as a central server where our players can choose between PVE or PVP while still being a part of our larger community. When using "yes", you are now able to harvest a slaughtered Ovis. Can we conference sometime? Only players near each other can see their chat messages, Defines the distance where there are no resources respawning when being close to a player, Defines the distance where there are no resources respawning when being close to a structure. None of the breeding calculators list them, which makes it a pain int eh ass to try and figure out how long the raise till will be on altered rates. Also a consumption rate, Example: eats 1 food item every 36 seconds(I know I can do that part myself and it's somewhat unnecessary but I think it would still be worth being able to When you are logged in, every few seconds ark checks if a dino baby wants food or if food needs spoiled, so the baby stays full and the food spoils 1 ⦠Copyright 2021 Studio Wildcard. Specifies the scaling factor for player characters\' water consumption. No will allow it. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it. The food rate should be the same for all same type dinos at the same maturation (growth) %. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage. Specifies the scaling factor for the damage structures deal with their attacks (i.e. Should be a simple change if you just run it each time one of the fields changes. It's easy! This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Bloomberg delivers business and markets news, data, analysis, and video to the world, featuring stories from Businessweek and Bloomberg News on everything pertaining to politics Specifies the scaling factor for the resistance to damage players receive when attacked. It will be a portal full of useful, no fluff and always free tools to help Ark players grow. You can scale the Size of the HUD by going in the Options and slide around the GENERAL UI SCALE slider. High-quality, electronic transformer is now integrated into the lamp housing. If set to True, allows building in caves when PvE mode is also enabled. Higher values increase damage. The HUD in ARK: Survival Evolved contains important information for your survival. One suggestion. Option to auto-destroy claimable decayed dinos on load, rather than have them remain around as claimable. Determines if turrets are allowed on moving platforms or not. Yes will prevent it. Also would recommend bring a dino or two to protect you and your parasaur. Lower values increase it, reducing damage per attack. Uses the global banlist of ARK to disallow players\' access who have been identified as cheaters, Activates (true) oder deactivates (false) the structure decay on PVP servers, Deactivates the unclaiming functions for dinosaurs on PVE servers, Multiplier value for the unclaiming speed of dinosaurs, Enables the output of cheat commands that admins used (will be shown in chat), Defines the maximum amount of tamed dinos on the island, SOTF setting: Defines the maximum player limit per tribe, SOTF setting: Defines how many tribes must have been created before the countdown for game start begins, SOTF setting: Defines the time period for the force field to collapse, SOTF setting: Defines the length of the countdown before match begins, SOTF setting: Defines the time before sudden death starts, Time period until an idling player will be kicked from server, Defines the multiplicator for structures on saddle plattforms (Please use with caution - too high values may lead to a massive lack of performance), Defines the cooldown time when a previously damaged structure can be repaired again. We opened our first ARK server in July 2015. ã»Baby Food Consumption Speed ä¹³å ã®Foodå¤ã®æ¸å°éåº¦ï¼æ°å¤ãä½ãã»ã©é ãï¼ ... ã»Disable Imprint Dino Buff ã±ã¢ã§å¾ãããã¤ã³ããªãã¼ãã¹ãç¡ãã«ãã ... ARK⦠Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. Please check it out and let me know what you think, https://notalltalk.com/arkworld/breeding.html. It will alert you to a thylacoleo in a tree if there is one, just make sure to look up at the trees near you if it finds enemies. Lower values decrease it. Under which port RCON should be available? Configuring ARK Multipliers on Dododex - Dododex Help.
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